growing up online by Carolyn Jabs
Websites Worthy of a Summer Afternoon
Make Time Online Count for Fun and Learning
Many parents fantasize about unplugging their
families during the summer. In most households, it can’t be done.
Parents and kids are so deeply enmeshed in digital media that unplugging
really isn’t feasible even during vacation. (To join a conversation with
other parents who are seeking digital balance, visit
www.unplugyourkids.com.)
When disengagement isn’t an option, the question is quality.
If kids are going to spend summer hours online, it’s up to adults to
steer them towards safe and wholesome online activities that help them
nail down skills they learned in school, delve more deeply into things
they are curious about and discover interests they didn’t know they had.
Finding those opportunities isn’t always easy. A sobering report
released earlier this year by the Joan Ganz Cooney Center at Sesame
Workshop surveyed the digital landscape for children and noted major
concerns with “overall quality, developmental appropriateness and
educational value.”
Although the report, “D is for Digital,” describes many worthwhile
interactive toys, games and websites for children, its author Carly
Shuler notes they are often eclipsed by digital products that are
mindless, crass and commercial.
This may seem harmless, but Shuler also cites studies showing that by
fourth grade, one third of American children cannot read at grade level.
The inevitable conclusion is that time spent with beeping, mindless
media has the potential to interfere with the education children need.
During the school year, of course, many teachers comb through websites
and software searching for products that will introduce new ideas and
challenge young minds to grapple with problems. During the summer,
parents have to take up this mission, seeking out digital activities
that actually deserve the attention of children.
Here are some ideas about what makes sense at different developmental
stages.
Preschool
Children ages 3 to 6 should stay unplugged as long as they can. In her
report, Shuler found promise in electronic learning activity products
like those from Leapfrog and V-Tech, but she points out that their
educational potential is not confirmed by research.
Many of these products simply add lights and color to school worksheets
that were boring to begin with, creating what Henry Jenkins, an M.I.T.
researcher, calls “spinach sundaes.”
Often the best interactive experiences for very young children are
shared with a parent. At littleclickers.com, for example, parents can
find websites organized around themes that appeal to preschoolers.
Whenever possible, websites that young children visit should be
commercial-free because they simply don’t recognize ads for what they
are. Some parents decide subscribing to sites like mynoggin.com and
pbskidsplay.org is the best way to shield preschoolers from ads; others
search out free sites like panwapa.com
and Gamegoo at
www.earobics.com/gamegoo/gooeyhome.html.
Early Elementary
Kids ages 7 to 10 are eager learners, so look for websites which build
on their interests or fill gaps in the school curriculum.
For example, a child with an interest in music can spend constructive
hours exploring the sounds of different instruments and creating musical
compositions at nyphilkids.org, a website sponsored by the New York
Philharmonic. A child who is curious about other cultures can develop
familiarity with foreign languages by playing games in four different
languages at
uptoten.com.
To To find other quality websites that dovetail with your child’s
interests, visit Great Websites for Kids from the American Library
Association at
www.ala.org/greatsites.
Middle School
At ages 11 to 13, kids are still barred from most social networking
sites and need parental permission to register at kid’s sites. Use that
control to steer them toward websites that will challenge them to think.
For example, Scratch (scratch.mit.edu),
a free software program from MIT, gives kids the power to create
stories, games and videos by fitting together colorful blocks that are
actually bits of programming code. The site also encourages the
collaboration middle-schoolers love and allows them to share what
they’ve done in a safe setting.
Kids who are passionate about games can be nudged toward websites like
Headbone.com. Not only is the site commercial free, but the games depend
more on ingenuity than fine motor control. Or check out sites like
ActivityTV.com where videos and printed instructions encourage kids to
actually step away from the computer to do crafts, fly paper airplanes
or try out magic tricks.
High School
Teens ages 14 to 16 will be skeptical about the possibility that parents
know anything about websites worth visiting. Still, it’s worth at least
suggesting that teens take a crack at simulations like Cybernations.net,
a game in which participants must create and run their own countries by
managing defense, trade, infrastructure and even the contentment of the
population.
For other ideas, check your local high school’s website. Many now
include lists of interesting links for teens. If yours doesn’t, borrow
the list from the librarian at Scarsdale High School (home.computer.net/~dibianco/)
More suggestions about quality digital media for children of all ages
are embedded in the “D is for Digital” report, available at
www.joanganzcooneycenter.org. It also recommends reviews by Common Sense
Media (www.commonsensemedia.org),
an organization that provides detailed, current information about music
and movies as well as video games and websites.
Like television, the Internet can enrich and educate kids, but only if
parents help them find online pursuits that actually deserve the
irreplaceable summer hours of childhood.
Carolyn Jabs, MA, has been writing about
families and the Internet for over a decade. More Growing Up Online
columns are available a
www.growing-up-online.com.
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